Wednesday, March 17, 2010

Sweet Surrender.

My television (the most incredible sort: a framed in fake-wood hand-me-down from my parents from early-early childhood) has started to give up the ghost lately. The good-looking characters on Grey's Anatomy reruns have started to get darker and harder to see. They're melting into Zombie-doctors of late, and their suddenly glinty eyes (to see anything "contrast" has to be fully dialed up) are scary enough to make me keep the lights in the living room on. But I digress.

Without television, I've had to turn my attentions elsewhere. A better person would pick up a book, go for a run, or regularly clean out the cat litter box. While noble, my requirements are less so. After a long day, I need something that can pass the time and use as few braincells as possible (this explains the glass of wine that accompanies my new-found activity, just in case it isn't enough.) And I've found it. And thy name is Doodle Jump.

Doodle Jump is the brain child of some evil genius in Germany (actually, no idea, and does it matter? The dude's getting rich off of this perfect and ridiculous little game. It's the most downloaded iphone game app on, like, the entire planet.) You jump your little Doodle man from platform to platform, waving your iphone to do so. Sometimes he bounces on a spring. Sometimes he's swiftly propelled upward via a magical beanie hat. Seriously.

As someone who's always been loathed to give up control and fling my controls around like I really care with Nintendo games and more recently, Wii, I was alarmed at how quickly and dramatically I gave everything to propelling my little Doodle upward. And, have you ever felt yourself do something totally against everything you thought made you you? Maybe in your case it was knocking off a bank or lying to Grandma Mimi, but for me it was when I cried out the first time my little Doodle missed a platform and whistled toward the ground (luckily, they never show the bloody result). My cry was sincere and generally one reserved for seeing someone kick a puppy with a steel-toed boot. And it chilled me to the bone.

Curious, I played again. And again. And again - all with the same humiliating and overly dramatic result. As soon as the Doodle started his swift decent, I sobbed and cursed my cruel carelessness. And then immediately laughed at my own idiot self (sort of like when I watch Grey's Anatomy reruns, I suppose). I realized Doodle Jump offered exactly what I needed, exactly what my television used to offer: a sense of accomplishment and zero-obligation drama. Oh, and I will never, ever, play Doodle Jump in public.

1 comment:

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